Emne: Ulduar og "Hardmodes" Søn Jan 04, 2009 9:18 pm
Det bliver sgu hot med noget nyt lir
Citat :
The reward for completing the hard modes are not going to be just achievement points, titles, or mounts, but improved, additional item rewards.
I think it's safe to say that Ulduar will be a bit more difficult overall than Naxxramas, even without the hard modes. We're still going to tune the zone for accessibility(*), but a raid group that's done Naxxramas, Malygos, and Sartharion and obtained the gear from those encounters should be well prepared for Ulduar. Not only is the raid's gear better, but players should now have some raiding experience under their belts. We also have a much more accurate picture of what guilds are capable of from a healing, damage, and tanking perspective then when WotLK first went live. If Naxxramas was the introduction to raiding 101 class for players who have never raided before, think of Ulduar as the second year class.
* There will be one optional encounter that is only tuned as a "hard mode" encounter.
Tyde
Antal indlæg : 100 Tilmeldt : 10/11/08 Alder : 42 Geografisk sted : Frederiksberg, København
Emne: Sv: Ulduar og "Hardmodes" Fre Jan 09, 2009 4:53 am
Ja, det lyder rigtig godt, og bestemt noget som vi godt kunne bruge.. helst igår frem for imorgen...
Kunne være fedt, hvis man kunne få en "hardmode" gruppe på benene, som måske kunne raide lidt fast engang imellem... Savner sku de gode dage i ZA, med timed runs, og hvor man rent faktisk blev udfordret....